It’s been exactly one month since I teamed up with my friend Emil Bengtsson to work on a video game that now has the title Overlook Trail.
I intend to create as much as is reasonably possible without spending time in front of a computer. So far I’ve experimented with modeling clay, painting, building models (with sheets, wires, planks – you name it) and filming with a 360 camera.
We still had to find a suitable method for bringing all of this material into a computer in a manageable fashion. After some attempts using a 3d scanner (resulting in poor quality models), we tried photogrammetry, which proved perfect for the job. As I have been getting my hands dirty in the physical world, Emil has done an incredible job making it all come alive in Unity3d.